as a whole, the project was successful. time lines were not overrun or missed, and tasks were completed in the right order. there were some problems i encountered while coding the game, but these were sorted out quickly. this means that i was not stuck on the same task for weeks.
there weren't many problems i encountered. i had some trouble when coding the enemy movement. i have used a level array, but everytime i tried to make the enemy fololw the path, it would just keep going straight. i had to do some research on the internet and found that some symbols were missing. after this was fixed, i again ran into another problem. when coding money, i could only add a score every time a level is finished, not every time an enemy is killed. the system still works, you just get a big reward once instead of many small ones. these few problems caused a delay, but i caught up with during the easier tasks, thus not overruning the deadlines.
i think my planning was quite effective. i have dedicated some time to each task by using the Gantt chart technique. all i had to do is check what section is due in next, and concentrate on it. this really helped me keep up with the project and complete it on time.
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